Game Overview
This is a vertical scrolling shooting game, with many unique selectable characters, and a data progression system.
There are a total of 8 stages, but only 4 stages will be played in one game.
There is a course determination feature which players are able to influence.
How to Play
Controls
Key | Name | Description |
Y1~Y4 | Move | Control the player's movement. |
X2 | Shot | Fire shots. Rapid-fire is built in. |
X1 | Command | Perform a character-specific action. |
X3 X4 | Bomb | Launches a strong offensive attack. |
A B | Color- Color+ | Change color of enemy bullets. |
Start | Pause | Pause the game. |
Bomb System
Bombs are generated by destroying enemies and collecting items. The player may stock up to 3 bombs, and
any extra fully generated bombs are discarded. When a bomb is generated, if the player had 2 or more
bombs in stock, a bonus will be awarded.
When the player loses a life, an extra bomb is added. This bomb will not award a bonus.
|
Charge |
|
0% ~ 19% |
|
20% ~ 39% |
|
40% ~ 59% |
|
60% ~ 79% |
|
80% ~ 99% |
|
100% |
Items
|
Points |
Bomb Charge |
|
100 pts |
5.36% |
|
250 pts |
5.40% |
|
500 pts |
5.47% |
|
750 pts |
5.53% |
|
1000 pts |
5.60% |
|
2500 pts |
6.00% |
|
5000 pts |
6.67% |
|
? pts |
0% |
|
? pts |
100% |
Game Modes
Light | A beginner's mode with dignity. Depth makes up for difficulty. |
Heavy | Geared towards shooting game veterans. A sublime balance of difficulty, with strong immersion. |
Real War | Good fighting is required. For shooter experts only. |
Trial | Engage the worst war machines of Old Military in repeated battle to the death! |
Ships
Fire Lancer
The destructive power shooter.
Shot | Forward | Fire with a forward-facing option configuration. |
Command | Wide | Fire with a spread out option configuration. |
Bomb | Hyper | Engage the hyper system, granting great ability for a limited time. |
Power |
Defense |
Speed |
Usability |
****** | 6/10 |
******* | 7/10 |
***** | 5/10 |
********** | 10/10 |
Zamenhof
The triumphant skill shooter.
Shot | Shot | Fire shots. |
Command | Anchor | Anchor or release options positions. |
Bomb | Assault | Launch a full-screen assault system attack. |
Power |
Defense |
Speed |
Usability |
******* | 7/10 |
**** | 4/10 |
******** | 8/10 |
******* | 8/10 |
Polaris
The unorthodox range shooter.
Shot | Shot | Fire shots, allowing rotation. |
Command | Strafe | Fire shots, locking rotation angle. |
Bomb | Missile | Fire a strong piercing missile system attack. |
Power |
Defense |
Speed |
Usability |
********* | 9/10 |
******** | 8/10 |
******* | 7/10 |
**** | 4/10 |
Onigirun
The secret mystery shooter.
Shot | Forward | Fire with a forward-facing option configuration. |
Command | Wide | Fire with a spread out option configuration. |
Bomb | Zako Rush | Launch an armada of zako to attack the enemy. |
Power |
Defense |
Speed |
Usability |
********** | 10/10 |
****** | 6/10 |
********** | 10/10 |
*** | 3/10 |
Ship Styles
| Style A | Default style. A strong main shot, overall well-balanced style. |
| Style B | Alternate style. A strong side shot, and slightly improved speed. |
| Style C | Power style. Strong fire power, at the expense of speed and defense. |
| Style D | Speed style. Extreme speed and defense, but with low damage output. |
Bullet Color Change
It is possible to change between several different enemy bullet colors during the game.
Using the A or B button, the bullet color will be decreased or increased.
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