FIRE LANCER


GAME SYSTEM

Game Overview

This is a vertical scrolling shooting game, with many unique selectable characters, and a data progression system.

There are a total of 8 stages, but only 4 stages will be played in one game. There is a course determination feature which players are able to influence.

How to Play

Controls

KeyNameDescription
Y1~Y4MoveControl the player's movement.
X2ShotFire shots. Rapid-fire is built in.
X1CommandPerform a character-specific action.
X3
X4
BombLaunches a strong offensive attack.
A
B
Color-
Color+
Change color of enemy bullets.
StartPausePause the game.

Bomb System

Bombs are generated by destroying enemies and collecting items. The player may stock up to 3 bombs, and any extra fully generated bombs are discarded. When a bomb is generated, if the player had 2 or more bombs in stock, a bonus will be awarded.

When the player loses a life, an extra bomb is added. This bomb will not award a bonus.

Charge
0% ~ 19%
Lv1 Charge 20% ~ 39%
Lv2 Charge 40% ~ 59%
Lv3 Charge 60% ~ 79%
Lv4 Charge 80% ~ 99%
Lv5 Charge 100%

Items

Points Bomb Charge
Lv0 Medal 100 pts 5.36%
Lv1 Medal 250 pts 5.40%
Lv2 Medal 500 pts 5.47%
Lv3 Medal 750 pts 5.53%
Lv4 Medal 1000 pts 5.60%
Lv5 Medal 2500 pts 6.00%
Lv6 Medal 5000 pts 6.67%
Fish ? pts 0%
Onigirun ? pts 100%

Game Modes

LightA beginner's mode with dignity. Depth makes up for difficulty.
HeavyGeared towards shooting game veterans. A sublime balance of difficulty, with strong immersion.
Real WarGood fighting is required. For shooter experts only.
TrialEngage the worst war machines of Old Military in repeated battle to the death!

Ships

Fire LancerFire Lancer

The destructive power shooter.

ShotForwardFire with a forward-facing option configuration.
CommandWideFire with a spread out option configuration.
BombHyperEngage the hyper system, granting great ability for a limited time.
Power Defense Speed Usability
******6/10 *******7/10 *****5/10 **********10/10

ZamenhofZamenhof

The triumphant skill shooter.

ShotShotFire shots.
CommandAnchorAnchor or release options positions.
BombAssaultLaunch a full-screen assault system attack.
Power Defense Speed Usability
*******7/10 ****4/10 ********8/10 *******8/10

PolarisPolaris

The unorthodox range shooter.

ShotShotFire shots, allowing rotation.
CommandStrafeFire shots, locking rotation angle.
BombMissileFire a strong piercing missile system attack.
Power Defense Speed Usability
*********9/10 ********8/10 *******7/10 ****4/10

OnigirunOnigirun

The secret mystery shooter.

ShotForwardFire with a forward-facing option configuration.
CommandWideFire with a spread out option configuration.
BombZako RushLaunch an armada of zako to attack the enemy.
Power Defense Speed Usability
**********10/10 ******6/10 **********10/10 ***3/10

Ship Styles

FL-AZH-APL-AStyle ADefault style. A strong main shot, overall well-balanced style.
FL-BZH-BPL-BStyle BAlternate style. A strong side shot, and slightly improved speed.
FL-CZH-CPL-CStyle CPower style. Strong fire power, at the expense of speed and defense.
FL-DZH-DPL-DStyle DSpeed style. Extreme speed and defense, but with low damage output.

Bullet Color Change

It is possible to change between several different enemy bullet colors during the game. Using the A or B button, the bullet color will be decreased or increased.


MAIL: webmaster@firelancer.ws | TW: @firelancerws
(C) 2015~2019 Onigiri Service. All rights reserved.
SwanCrystal / WonderSwanColor is a registered trademark of Bandai.
[TOP]